No Man's Sky: Foundation Update è disponibile ora, ecco un video e la lista con tutte le novità!

È disponibile No Man's Sky: Foundation Update, la prima di una serie di patch gratuite. Ecco un video con tutte le novità!

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Hello Games ha mantenuto la promessa e ha reso disponibile la Foundation Update di No Man's Sky, primo di una serie di aggiornamenti gratuiti al quale la compagnia di Sean Murray ha lavorato giorno e notte ultimi tre mesi.

La patch pesa ben 2.7 gigabyte, ed è stata presentata così da Murray: "Se aveste vissuto le nostre vite negli ultimi mesi, sapreste quanto è significativo per noi questo aggiornamento. Ecco l'update 1.1". Sul sito viene spiegato che "La Foundation Update aggiunge le fondamenta della costruzione delle basi, e rappresenta le fondamenta di ciò che faremo in futuro: è il primo di molti aggiornamenti".

Tutte le note sono disponibili in questa pagina, sono state aggiunte un mucchio di novità tra cui tre nuove modalità di gioco: una modalità normale (quella già disponibile), una modalità Creativa che permette di esplorare l'universo senza limiti e costruire la propria base, e un Survival Mode. Nella costruzione della base si può coinvolgere anche forme di vita aliene che permettono di cercare tecnologie nuove, sono anche disponibili tecnologie che permettono di cercare e accumulare risorse o costruire.

La lista delle modifiche:

  • General Gameplay

    • Fixed technology becoming instantly fully charged when repaired

    • Fixed ship appearing on incorrect pad in space station after loading

    • Added interactable objects that required certain tech to collect

    • Added shootable objects that require certain tech to mine

    • Rebalanced resource availability and technology charge requirements

    • Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing

    • Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith

    • Prevented laser and melee attacks while in space from attempting to edit terrain

    • Improved calculation of resources received when mining terrain

    • Renamed Signal Scanners to Signal Boosters

    • Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources

    • Removed signal booster from being distributed on terrain, as player can now build them

    • Improved accuracy of environment detection, fixing cases where it rained inside caves

    • Fixed galactic waypoints not loading correctly across saves

    • Removed atlas pass v1 requirement from doors in stations

    • Suit upgrade pods are no longer spawned in stations

    • Suit upgrade pods can now only be used once

    • Fixed collision in anomaly that was causing issues when exiting larger ships

    • Increased the number of different NPC character models generated per system

    • Fixed the game always remaining in day time for players who began their save prior to patch 1.03

    • Fixed a potential crash in foliage instance renderer

  • Localisation

    • Fixed stats page in asian languages

    • Fixed multiple issues with asian language formatting

    • Multiple improvements and fixes to localisation text in all languages

  • UI

    • Added new icons for specific types of primary resources

    • Fixed health bars not appearing on some targets

    • Added hazard and life support drain indicators

    • Fixed mission messages not appearing in a timely fashion

    • Beacons now notify the player that they will save the game

    • Fixed crash when creature IK animations were updated under certain conditions on the discovery screen

    • Improved navigation in discovery UI

    • Massive speed improvements to browsing huge discovery lists

    • Increased size of discovery storage

    • Added option to load "Earliest" previous save in Options menu

    • Fixed weapon naming

    • Added icon to remind players of the reload button when weapon is empty

    • Multiple fixes for viewing discoveries

  • PS4

    • Added photo mode

    • Large optimisations to the engine to accommodate base building

  • PC

    • Added support for up to 8 mouse buttons

    • Fixed better order position history for mouse smoothing

    • Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image

    • Fixed hard-limiting on save sizes, with appropriate warning about free space on boot

    • Player is now notified when shaders are being loaded

    • Fixed occasional crash on exit

    • Fixed performance of trail renderer for some AMD cards

    • Large optimisations to the engine to accommodate base building

  • Generation

    • Added biome specific plants

    • Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants

    • Improved distribution of plant life across all terrain types

    • Introduced visual differentiation of red, green and blue star systems

    • Introduced new mineable terrain resources found only in red, green and blue star systems

    • Reduced average building frequency

    • Introduced planets with elevated building density

    • Introduced planets with no buildings or sentient life

    • Increased the proportion of lush and tropical planets

    • Decreased the proportion of lifeless planets

    • Fixed bug where multiple ships could appear, overlapping, at the player's start scene

    • Prevented certain building types being incorrectly placed underwater

    • Prevented multiple buildings occasionally being placed in overlapping positions

    • Prevented buildings occasionally being placed intersecting with the terrain

    • Improved and altered per-planet terrain resource generation, improving gameplay and visuals

  • Creatures

    • Fixed elevation cache mismatches, causing errors in creature knowledge and pathing

    • Fixed slow memory leak in creature role allocation

    • Improved creature animation speeds

    • Fixed issues where some creatures turns had the incorrect frame count

    • Fixed occasional crash when interacting with creatures

  • Atmospherics

    • Increased proportion of vibrant blue skies

    • Corrected cloud levels for clear skies

    • Improved average cloud level settings

    • Fixed cloud rendering while flying in your ship

    • Improved atmosphere depth when transitioning to space

    • Increased fidelity of atmosphere rendering on nearest planet

    • Improved atmospheric fog as you fly to a planet

    • Improved fog method for planets seen on the horizon

  • Terrain

    • Improved terrain generation algorithms

    • Improved and extended blend areas between different terrain noise types

    • Terrains now generate more open spaces

    • Smaller features now appear at nearer lods to improve visuals in the distance

    • Fixed objects being placed on incorrect terrain material types

    • Improved resolution of distant planet terrain

    • Decreased differences between planet as seen from space and actual planet terrain

    • Fixed seams on planets when seen from space

    • Improvements to terrain material selection and terrain material blending

    • Terrain generation priority and cost calculation improvements

    • Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first

    • We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain

    • Introduced more varied and vibrant colouring to terrain for each biome

    • Decreased frequency of brown terrain colour selections

    • Changed texture scales to improve transition between terrain lods

    • Improved terrain colour combinations to add variety and better match terrain contouring

    • Improved terrain texture blending method to better retain vibrant colours

    • Improved settings for hue, saturation and value noise variation on terrain

    • Fixed a number of issues causing holes to be seen in the planet terrain

    • Fixed occasional crash when mining terrain

  • Visuals

    • Fixed colour of muzzle flashes on player weapons

    • Added muzzle flashes to ship weapons

    • Added cockpit lighting for damage and weapon firing

    • Added debris to freighter explosion effect

    • Improved freighter cargo explosions

    • Improved photon cannon hit and space explosion effects

    • Improved turret explosion effect

    • Improved grass colour selection

    • Improved grass colouring method to match underlying terrain colour

    • Improved grass placement to match gradient of terrain, and rocky terrain slope patches

    • Improved lighting on grass

    • Improved alpha cutoffs and blending for grass in the distance

    • Improved colouring method for on-planet buildings

    • Fixed "pop" in lighting when flying between planets

    • Fixed incorrect lighting seen in shadow areas

    • Improved lighting method when rendering tree leaves

    • Fixed procedural texturing on objects with multiple overlapping textures

    • Fixed size of certain texture atlas normal maps

    • Fixed texture scaling on asteroids

    • Zinc plant is now more obvious when it has been gathered

    • Fixed occasional rendering errors due to precision on cockpit during warp

    • Fixed pulse lines not appearing when pulse driving out from planet atmosphere

    • Fixed shadowing artefacts on imposters

  • Space

    • Improved asteroids to allow much denser fields

    • Improved explosion effects

    • Fixed scale of moons on the space map

    • Added freighter groups to the space map

    • Changed distribution of resources in asteroids

    • AI ships will now clear asteroids in their path

    • Planets are now scannable from space to see their resources

  • Space Combat

    • Fixed bounty targets warping out too soon

    • Improved HUD indicators in space combat

    • Added damaged ship effect on AI starships

    • Added formation flying

    • Improved locking on passive starships

    • Improved AI combat flight patterns

    • Added new ship weapon technology

    • Holding brake whilst turning now activates drift for fast turns

    • Improved AI ship freighter attacking

    • Improved freighter targeting code when under attack by enemy ships

  • Freighters

    • Fixed pulse drive to prevent travel through freighters

    • Improved docking code

    • Added hangar to the lead freighter

    • Added docking in freighters

    • Added icon to accessible freighter hangars

    • Added colouring to cargo drops to identify what is in them

    • You can now only pick up cargo drops that will fit in your inventory

    • Added auxiliary freight ships to freighter groups

    • Added alert lights and alarm audio for when freighters are in combat

    • Improved turret lights and explosions

    • Improved muzzle flashes on freighter turrets

    • Added indicator of cargo contents

    • Freighter Commanders now give rewards for rescuing them from pirate attack

    • Fixed collision on freighter cargo containers

  • Audio

    • Updated the lush ambience to make the wind sounds less noisy

    • Ambient background fauna now checks for the presence of creatures

    • Added rain on foliage

    • Added rain on ship

    • Added freighter specific footsteps

    • When on a dead planet, no music will play

    • Round table prop now plays an appropriate sound

    • Added more music to the loading sequence and game start

    • Added audio to new base building props

    • Created sounds for new base building props

    • Added audio to freighter doors and internal freighter ambiences

    • Added freighter explosions

    • Added freighter alarm

    • Added ambient radio comms when approaching a freighter

    • Fixed missing sounds when in a space station due to the mix settings

    • Multi-tool upgrades now affect audio

    • Lots of minor mix changes

    • Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably

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